从卡尔·梅塞克把三部日本动画片改编成电视剧集开始, <太空堡垒>就成为了一种互动产业. Comico Comics重新调整了85集的连续剧, Palladium Books为RPG游戏增加了人物, 机甲和年表上的细节. 在为Del Rey Book改编<太空堡垒>和<哨兵>的过程中, 我合并了一些原创剧本和RPG游戏里的材料; 在写<轮回的终点>时, 我选择尽量从梅塞克的观点入手. Eternity Comics在改编<哨兵>和其他几个篇外篇的过程中也做了同样的事情: 合并了一些剧本, RPG游戏和小说中的材料.
多年来, 直到现在, 我都想把SDF-3发射的前因后果记录下来 - 填补原剧集系列的第6本和哨兵系列的第1本之间的情节空白. 可是, 其中的一些事件已经在比尔·斯庞勒为Eternity Comics所作的<不满者叛乱>里得到了详述. 出于一致性和连贯性的关系, 我在本作里纳入了一些比尔的情节元素(主要是2018年前后的事件 - 做了部分改动, 为此我向比尔表示歉意). 几个主要的天顶星人物和许多关系也源于他的设想. 再次感谢Kevin Siembieda对战斗机甲和卫星工厂的详细描述, 以及<史前文化爱好者>杂志的每个人, 他们不仅使<太空堡垒>持续蓬勃, 还一直出版一本关于机甲的连载杂志.
连贯性使<太空堡垒>与其他类似的传奇(尽管公认更加著名) - 例如<星球大战>和<星际迷航>等区别开来. 长久以来我的信念就是: 太空堡垒的故事是唯一的, 我们作家的职责就是把这个故事载入史册.
(布莱安·达利 与 詹姆斯·路奇诺)
Since its inception, when Carl Macek restructured three Japanese animes to create the television series, Robotech has been an interactive enterprise. Comico Comics adapted the eighty-five original episodes, and Palladium Books provided additional details on characters, mecha, and chronology for the role-playing game. In adapting Robotech and the Sentinels for Del Rey Books, I incorporated material from the original scripts and the role-playing game; and in writing The End Of The Circle, I tried to be faithful to Macek's vision. Eternity Comics has been doing the same in their adaptation of the Sentinels and in several spin-off series, incorporating material from the scripts, the role-playing game, and the novels.
For several years now I have wanted to chronicle the events that led to the launch of the SDF-3 -- to fill in the gap between book six of the original series and book one of the Sentinels. However, some of that story has since been detailed by Bill Spangler in "The Malcontent Uprisings," a series he wrote for Eternity Comics. In the interest of consistency and continuity, I have included some of Bill's plot elements in the present work (chiefly, the events of 2018 -- with all apologies to Bill for the changes I made). Several key Zentraedi characters sprang from his imagination, as did many of the Zentraedi terms. I am also indebted once again to Kevin Siembieda for his detailed descriptions of mecha and of the factory satellite, and to everyone at Protoculture Addicts, not only for keeping Robotech vital, but for publishing a magazine line devoted to mecha.
Continuity is what distinguishes Robotech from similar (though admittedly more widespread) sagas like Star Wars and Star Trek. It has always been my belief that only one version of the Robotech story exists, and that we writers are mere chroniclers of that tale.
(Brian Daley & James Luceno)